重玩價值
参考文献
- Roth, C., Vermeulen, I., Vorderer, P., & Klimmt, C. (2012). Exploring replay value: shifts and continuities in user experiences between first and second exposure to an interactive story. Cyberpsychology, Behavior, and Social Networking, 15(7), 378-381.
- Wolf, M. (2012) Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. p. 524.
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